The process:The Nintendo Wiimote has bluetooth technology that can connect to a receiver and spit out three dimensional information. An accelerometer inside holds the magic. Tiny metal levers slide with respect to gravity in between comb-like edges as the Wiimote rotates. The distance from the levers to the edges instantaneously tells the receiver how the Wiimote has been moved! My role:I worked with one other partner. My partner grasped the concept faster than I did. She was good at writing the code, and I was very good at catching sneaky details that kept our project from working. The skills: This project challenged me to push my newly found programming skills to understand the basic layout and order of C programming. The environment:In a C programming class at Iowa State University, students have to write and test a piece of code, in C programming language, that will allow a Wiimote to collect and distribute data. The reward:Set up a piece of code. Interpret data from the wiimote. Adjust errors within the code that kept our project from working.